4.12.5 VR Option grayed out - Vive. 0. ... option is not working with the HTC Vive. I have followed the steps outlined in other post to try and solve the solution ... Hi, I've been nearly pulling my hair out for the past few hours trying to get the vive to work on my new computer. I've tried almost everything, but not matter what I do my headset is always blinking, the controllers are grey and so are the base stations. Both the base stations and the controllers turn green when turned on.
May 16, 2018 · Laptop htc vive headset plugged into wrong video card. Emirbeyhatun posted a topic in Vive and Vive Pro. ... on steamvr settings hub controller is grayed out, the ... 4 Attaching the Vive Hub to the Adapter Note: Prior to installing the hub, record the Wi-Fi SSID printed on the label. Attach the Vive hub into the ceiling-mount adapter by inserting and twisting in a clockwise direction until the hub locks into place. OR Flush-mount Adapter Surface-mount Adapter Twist Vive hub until ratcheted flush with ceiling. VR Wireless Game Gun for HTC VIVE GamePad Shooting Controller Joystick TPS FPS with Motor Vibration for 4 to 6 inch Smartphone iPhone Samsung Tablet Ipad ISO / Android (Orange) Currently unavailable. SCSpecial Protective Cages for HTC Vive Controllers HTC Vive Accessories Protection Covers (Cages)
About the VIVE controllers ... My headset can't be detected due to a USB port issue. ... Make sure that VIVE devices connect via a USB xHCI port rather ... Apr 26, 2016 · I'm hesitant to agree that merely exposing the sensors "breaks" tracking. I (very carefully) disassembled one of the controllers to re-seat a loose haptic motor and notice no difference in tracking accuracy or precision. The controller may be offset by some minute, imperceptible amount but it hasn't produced any problems.
Hello, I'm trying to use TriggerHapticPulse within an if statement. I've set the duration to values 500 - 3999 and yet the only thing I get at run time is a blip of haptic feedback. Oct 19, 2016 · The software then determines based on the position in space what your hand is doing, and whether the finger sensors are hitting buttons, flipping the bird, or aiming your iron sights of your M1911 to put a .45 caliber round between the eyes of a Zombie. The current Vive controllers are already powerful enough to do that last bit.